Introduction
The Blood Hunter, introduced in Matt Mercer's "Critical Role" campaign, is a formidable class that combines martial prowess with the power of blood magic. This guide delves into the intricacies of this unique class, providing everything players need to create and excel as a Blood Hunter.
Class Features
**Hit Dice:** d10
**Armor Proficiencies:** Light, medium, shields
**Weapon Proficiencies:** Simple weapons, martial weapons
**Saving Throws:** Strength, Dexterity, Constitution
**Skills:** Choose two from Acrobatics, Animal Handling, Arcana, Athletics, History, Intimidation, Medicine, Nature, Perception, Religion, Sleight of Hand, Stealth, and Survival
Blood Curses
Blood Hunters wield the power of Blood Curses, which enhance their abilities or hinder their foes. Each subclass focuses on a specific curse:
Crimson Rite
Crimson Rites are self-harming abilities that grant powerful effects in combat. Players can use these rites to heal their allies, deal bonus damage, or gain advantage on saving throws.
Hemocraft
Blood Hunters also possess Hemocraft, a form of blood magic that allows them to manipulate their own blood and that of others. This ability grants access to spells such as:
**Blood Frenzy:** Gain temporary hit points and attack bonuses
**Blood Curse:** Bestow penalties on nearby enemies
**Blood Sacrifice:** Convert hit points into temporary healing for allies
Subclasses
The Blood Hunter offers four distinct subclasses, each with its own unique abilities:
Creating a Blood Hunter
To create a Blood Hunter, follow these steps:
Common Mistakes to Avoid
How to Step-by-Step Approach
FAQs
Conclusion
The Blood Hunter is a multifaceted class that offers unique gameplay experiences. By understanding their abilities, avoiding common pitfalls, and embracing their supernatural nature, players can create formidable and memorable Blood Hunters. Remember, the power of blood magic is in your hands – wield it wisely.
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